Crusader Kings. Reforming the religion will cause a schism in the pagan faith. The gavelkind succession law will remain even if you return to an unreformed pagan religion later. Reforming a faith costs 750 piety. Benefits of becoming a member In the north, start in Novgorod, Poland, or Kiev and form your corresponding de jure kingdom first, then work your way to the other two holy sites. GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack. 'Greek' Wicca, Greco-Wicca or 'Hellenistic' Wicca. Also, nomads are often an exception due to their unique mechanics. Additionally, those defensive pagans who are tribal, may call forth Devout Warriors (without ). They also seem to lack the ability to holy war or to call "crusades". (There is one exception. The love of battle among these pagans means that rulers incur no relation penalty with their vassals for having troops raised. Now that you have no fast way to expand through pagan lands, you may wish to convert to a culture that allows use of the Tribal Invasion CB, so you can quickly expand through infidel lands instead. For an insightful analysis of gender issues in Greek mythology, I recommend Ginette Paris' books Pagan Grace and Pagan Meditations (Spring Publications). However, the religion's holy sites are scattered far and wide making reformation very hard. It can be played by either: Starting with an historical character (with a reasonable culture, see revival sections), and wait for the event chain to … Please help with verifying or updating older sections of this article.At least some were last verified for version 3.0. It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. Access to monastic feudal government with Tibeto-Burman culture group. Holy sites: Perm, Ryazan, Novgorod (shared with Slavic), Saaremaa, and Kexholm. Pagans have great difficulty holding large realms together. Possibility for a woman to take consorts is disallowed even if other traits should unlock it. There are provinces with Bön faith in Tibet throughout the game but last playable rulers vanish in 1251, leaving Buddhists ruling Tibet. Can built temples dedicated to the Olympians, each providing different bonuses. Another approach is to try new mechanics (to pick Haruspicy, Animism, Veneration) or to add useful abilities to existing faiths (e.g. Ruler do not receive opinion penalties for raised vassal levies. This mod aims at recreating dead or pseudo-dead religions in vanilla Crusader Kings 2. Showing 1 - 8 of 8 comments. Eldership succession law is allowed. Reformer gets a powerful artifact. It is not normally playable (even with Ruler Designer), but can be played using mods or by exploiting loopholes. Two of the religion's holy sites are located within de-jure Lithuania (with another site close by), making it one of the easier pagan religion to reform. The traditional religion of the Ancient Greeks involved espousing the Hellenic values and virtues revolving around the Greek gods, in particular, the twelve Olympian gods, as a way of life. AI rulers will only convert same-group provinces You can use artifact IDs in … Disallow avuncular marriage and cousin marriage. Bön rulers are playable with either Jade Dragon, The Old Gods, or Holy Fury. "Offensive" pagans get a bonus to their levy size (+30% levy size for Germanic, for example). But yea the main idea seems to be to restore it once you reformed the roman empire, with the "delve into classics" decision being more like the "hard" way. Compatible with CK2 version 3.0.1.1 Nomads have their unique nomadic succession which does not split the realm like gavelkind. They start as feudal, are unable to raid, have lesser chance to convert county religion, do not suffer from increased short reign penalties and may use ultimogeniture succession law instead of gavelkind. Crusader Kings 2 Religion IDs The below table contains all 53 religions from Crusader Kings … Rulers lose prestige when at peace for too long. They can easily convert provinces by pillaging every holding in a province. Despite similarities between autonomous reformed paganism and Dharmic religions (followers of both has religious branch trait), the former still needs to deal with heresy (old pagan religion), while the latter has no heresies. Generic Pagan rulers cannot be created with Ruler Designer but there are few events in game which spawn Pagan courtiers to game, which permit granting of titles or education of children. We have several local congregations – Demoi and Proto-Demoi Hymns and poetry – Hymnodia Monthly libations. Women can take up to 3 consorts. Also, as tech advances, rival feudal realms can take advantage to construct better buildings for greater economic and military power. If there is levy size & attack bonus from unreformed religion, it is lost. Agnatic law is enforced, open succession law is unlocked. Raiding unavailable if culture doesn't allow raiding.Hunting focus is unavailable.Holy wars and great holy wars are unavailable, but county conquest CB is available.Dueling comes with a Piety cost.Cannot create warrior lodge if it does not already exist.AI rulers will not convert provinces. Zun can also be reformed like other pagan faiths. A religion's nature determines its attitude toward warfare and religious conversion. Other pagan faiths have different modifiers. Priests of Hellenism cannot marry and cannot inherit. Tribal vassals who follow in reformation will no longer have opinion penalties for higher levels of tribal organization, no longer faction to lower tribal organization, and will usually vote in favor of increasing tribal organization. This severely slows down early-game conquest of the typically smaller, fractious pagan realms by expanding Abrahamics. No females in the council. The Short Reign relations modifier is three times more severe for pagans. Independent lieges of this religion can construct, Religion is resistant to proselytizing + Stability, Fleet can navigate through major rivers, but maintenance cost remains full + Stability, Religion is resistant to proselytizing. Incompatible with Sons Of Ragnarok and Invaders doctrines. (AI rulers are likely to accept the reformed religion if cynical, same dynasty as the reformer, or under control of a reformed ruler.) It is also called Hellenic Polytheism, Hellenic Reconstructionist Paganism, or simply Hellenism. Hellenic Paganism, also known as Hellenism, is any of the various systems of beliefs and practices of the people who lived under the influence of ancient Greek culture during the Hellenistic period (323 BC to 27 BC, when Rome became an empire) and the Roman Empire (c. 750 BC to 323, when Christianism became the official Roman religion). Hellenic pagans also have no special pagan bonuses to keep them safe from attack like the other pagans do. If consorts are available and the Peaceful religion nature and Tribalist traits from Autonomous leadership outweigh the Short Reign penalty (and the player ensures that most vassals are of the player's dynasty), it makes sense to pick Divine Marriage instead of Stability, to get an even higher score from Divine marriages, in situations where inbreeding is already likely. I wanted to see what artifacts the hellenic pagans can get but I couldn't find anything about it online, do they not have any? The Zunists are unique in that they are somewhat of a hybrid of the Offensive and Defensive; generic Paganism grants no bonuses. Holding the Blood Games in the Grand Amphitheater grants an additional 200 Prestige. Faith is widespread in earlier starting dates, among the multitude of petty rulers, but is in decline from 1066 onwards. It also adds Celtic Paganism, Basque Paganism, Egyptian Paganism, Atenism, Canaanite Pagnaism, Mesopotamian Paganism, Arabian Paganism, Roman Paganism (separate from Hellenism), Mithraism and Etruscan Paganism. Alternatively, you could change it to OR = { AND = { religion_group = christian [newline] religion = hellenic_pagan } (or something along those lines) to enable the Hellenic religion to reform the empire as well. Levy size & attack bonus from unreformed Tengri faith will be lost. Hellenic Rulers can use the County Conquest Casus Belli, but they cannot declare Holy Wars nor subjugate other Pagans. Each pagan faith has one unique doctrine, which has features of two or more generic traits. choosing Polygamy for Hellenism, which has no access to concubinage or choosing the Children of Perun doctrine to make use of major Russian rivers to transport armies). This faith is exceptionally limited - it has all the disadvantages of unreformed paganism and none of the benefits, nor can it be reformed. In game, however, Hades/Pluto is included as an Olympian in Hermes/Mercury's place, although he wasn't considered one in real life. However, stability is very low, and you have little control over your realm. In game terms, reformed pagans no longer face the restrictions on crown authority, succession, independence wars and conversion that other pagans do. Sky Burials. Hard to Convert. Many of these are heresies in CK2; if a heresy becomes more widespread than the parent religion, the parent will become a heresy and vice-versa, and the former heresy will replace it in a game exported to EU4. Version 1.9.0 of Britannia - The Winter King. Hellenic Paganism, also known as Hellenism, is any of the various systems of beliefs and practices of the people who lived under the influence of ancient Greek culture during the Hellenistic period (323 BC to 27 BC, when Rome became an empire) and the Roman Empire (c. 750 BC to 323, when Christianism became the official Roman religion). Germanic pagans do especially well since they get free ships, can navigate rivers, and are close to prime raiding targets. This attrition only applies in provinces of the same religion as their ruler, so Germanic pagans won't lower their enemies' supply limits in Slavic territory. Either Stettin, Wolgast, Rügen or Werle has a free holding, The count holding the chosen county is Germanic or Reformed Germanic, and accepts the creation. Before patch 3.0, Hellenic paganism also fell into this category. The religious head can decide upon death to. No female temple holders. The pagan homeland attrition penalty does not function, however, against other unreformed pagans. Access to Hermetic society. Pagans tend to be powerful in early years but weaken as time passes for several reasons: There is hope, however: should the Pagan faiths become reformed, the faith's survival is almost set in stone. Samaritanism is an Abrahamic religion closely related to Judaism . To help in the struggle against unbelievers, each reformed faith gets a single holy order. From Drew Campbell: “Hellenismos is the traditional, polytheistic religion of ancient Greece, reconstructed in and adapted to the modern world. AI looter prefer coastal counties. The principal ability of defensive pagans (Romuva, Slavic, Suomenusko & African) is a tremendous boost in combat when fighting on home ground. Pagans are able to hold religious feasts (except Tengri/African). Foreign rulers will sometimes send missionaries. ck2 hellenic society, Welcome For almost a century and a half the Hellenic Society has been the leading organization for the study of Greece with an international membership across all ages and walks of life. AI rulers will try to convert their provinces. Hellenic Paganism, as of Holy Fury (Patch 3.0), can now be revived as a religion. Can use the divination services of a Haruspex to raise army morale. AI rulers will only convert same-group provinces. Finding one of the few Hellenic characters, and having them educate your child or granting them a title: This page was last edited on 18 October 2020, at 01:50. Powerful Pagan CBs allo… This means you may invade territory held by another faith, but still gain the defensive bonus so long as the battle takes place upon land of your faith. The new reformation system allows players to build their religion for their preferred play-style and to combine incompatible characteristics. Bön (Bon) is an indigenous religion of the Tibetan plateau, added in patch 2.8. Partially redundant with Children of Perun doctrine. Enatic Clans doctrine is extra powerful because one can easily 'breed in' several bloodlines by simply doing matrilineal marriages over a few generations. Access to Hermetic society. With the Holy Fury expansion, requirements for reformation remain unchanged, but the player may select four "traits" for religion, which affects the set of available mechanics for the religion and provides various bonuses. These doctrines are tied to the reformer's religion. Depending on the spread of the faith before reformation, heresy may or may not become a major issue. Pagan vassals are more likely to seek independence, and gain warscore more rapidly than others in independence wars. Ancient Religions mod for CK2. Duke-tier religious head common for all realms. It maintains a world class library and publishes internationally acclaimed journals in the field. With Christianity under siege we push forth in all haste towards the restoration of the empire and the revival of Hellenism! Rulers with Zunist holy sites in their demesne may also secretly convert to the faith. Each one can only occur at a certain, and different, time each year. Feudal rulers bordering rivers will eventually increase their fort level to the point that Germanic pagans can no longer navigate those rivers. If there is levy size & attack bonus from unreformed religion, it is lost. https://crusaderkings-two.fandom.com/wiki/Hellenic_Paganism?oldid=14303. The concept of Hellenistic religion as the late form of Ancient Greek religion covers any of the various systems of beliefs and practices of the people who lived under the influence of ancient Greek culture during the Hellenistic period and the Roman Empire (c. 300 BCE to 300 CE). No female temple holders. This page is currently under construction. In game terms, all pagan religions fall into one of two broad groups, with a few exceptions - the offensively-oriented Germanic, Hellenic (Greco-Roman), Tengri and Aztec faiths, and the defensively-oriented Romuva (Baltic), Slavic, Suomenusko (Finnish), African, and Bön (Tibetan) faiths. Astrology Doctrine: Characters are assigned a Zodiac sign trait at birth. Aztec Pyramid construction. Haruspicy and Astrology effects. Wicca is a unique Pagan religion in that we really don’t have our own pantheon of Gods. Germanic pagans do not have to reform to create the Jomsvikings; instead, they must control Stettin, Wolgast, Rügen or Werle.). Judaism is the religion, philosophy and way of life of the Jewish people. Hellenic Paganism refers to pagans devoted to the Olympian deities.An ancient tradition, it was originally practiced in classical Greece. I'm seconding CK2+ for hellenism. AI rulers are less likely to start wars, plots and factions. This allows defensive pagans to defeat enemy armies twice their size with ease. Zunist mechanics are a hybrid of defensive/offensive pagans and organized religions. Expect frequent raids and wars between realms that accept the new faith and those that reject it. All units gain 80% to defense when fighting enemies in a province of the combatant's religion. Two mutually exclusive bloodlines can be created by this process. Diviner read signs before a war to try to improve troop morale. AI rulers are less likely to start wars, plots and factions. A.D. 633: Rise of Islam - Crusader Kings II mod released! Characters get a Rite of Passage when reaching adulthood. Take your favorite fandoms with you and never miss a beat. Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods. However, it only applies to the homeland, and pagans have difficulty converting provinces due to low. Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. When the religion is reformed, rulers of the faith may choose to accept or reject the new order of things. Incompatible with Eternal Riders and Invaders doctrines. After the 1200s, most of Lithuania is feudal and by 1337, it stands as the last pagan kingdom in Europe, surrounded by Teutonic Order, Golden Horde, Poland and Novgorod. These doctrines can be picked no matter the reformer's religion. Each temple looted in a raid gives +1% to moral authority. Women can take up to 3 consorts. If the last two holy sites are difficult to reach, the best way to obtain the necessary moral authority is through county conquests and raids. Levy size bonus from unreformed Aztec faith will be lost. Ancient Religions is a mod that aims at recreating dead religions in the time-frame of vanilla Crusader Kings II.. Romuva does not disappear from the world at any starting date, but will eventually be pushed back by Christians. Holy Sites: Pagans tend to be powerful in early years but weaken as time passes for several reasons: 1. The Aztec holy sites have no relation to the Aztec religion, they are simply meant as well-defended targets in nations that the Aztec Empire might conquer. Having young concubines (below the age of 45) gives a monthly prestige gain, which is especially useful for tribal and nomadic pagans. It is important to quickly convert vassals who still follow the old faith due to the large opinion penalty. Intermarry Eastern group, Zoroastrian group. They also have access to two special casus belli: Most pagans have defensive attrition, massively reducing the supply limit for non-pagans invading their homeland. People who follow this path are known as Hellenes, Hellenic Reconstructionists, Hellenic Pagans, or by one of many other terms. Ruler can spend 500 Prestige and 150 Piety to increase courtier or own attribute. Germanic faith is the faith of Scandinavian & Saxon people, worshiping deities like Odin/Wotan. Most pagans may raid neighboring provinces (and coastal provinces, if ships are available) for loot and prestige, even without a tribal government (which majority of the pagans are). It originated in ancient Greece and with the conquests of Alexander the Great and the Roman Empire, it would go on to become the dominant religion in the Mediterranean world until the rise of the Abrahamic religions, especially Christianity. It requires either control of three holy sites and 50% moral authority, or control of all five holy sites. Reformation tends to grant benefits of stability and the capacity to declare wars on larger-scale targets that smaller pagan nations couldn't attack, but lose many of the benefits that would help a small pagan nation expand more readily or defend itself from larger targets. Defensive pagan holdings also have larger garrisons (bonus varies per religion), making them harder to siege. If allowed to spread their religion, they will in time ask the ruler to convert. The Germanic reformer becomes the Fylkir, a ducal-level secular leader similar to an Islamic Caliph. Incompatible with Religious Tax and Civilized doctrines, Incompatible with Sons of Ragnarok doctrine. However, invaders can negate the attrition by quickly building a fort in each province they enter, or by having Military Organization 4 in their capital. Either find one of the few characters that have it as their religion, either a few generated courtiers from Monemvasia in start date 769, or from Incitatus, the immortal horse rival. Ilmen in 769 already holds Novgorod as its capital, is a decently strong start, and has the advantage of being able to flip to Russian culture once the faith is reformed, allowing the acquisition of the "Russkaya Pravda" achievement. However, the Sons of Abraham demon child event chain will create Zunist "witches", who can be married matrilineally or assigned as guardians to children with the Faith or Heritage focus. Large nomadic realms continue to grow in strength as long as the khans continuously increase the number of empty holding slots they control. Restore the Roman Empire as a Christian Emperor with Greek, Italian, or Roman culture, which unlocks an opportunity to restore it. Incompatible with Agnatic Clans, Harmonious, Equality, Polygamy and Meritocracy doctrines. The Slavic faith is almost gone in the 1066 starting date, and the faith disappears from the world entirely by 1200. Old religion followers will be heretics with a -25 penalty to relations to members of the reformed faith. Generic Tengri paganism allows for more levies. By 867, the entire dynasty has converted to Hindu/Sunni, and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm (Another exile is also there in 936 start). In particular, if Paderborn is held by a Germanic ruler and a Christian ruler occupies its temple of Irminsul (which normally occurs in the Charlemagne DLC's scripted invasion of Saxony by Karl of West Francia), all Catholic and Germanic rulers will receive a pop-up that the Catholics have burned the holy site of Irminsul, causing the Germanic faith to lose 10% moral authority for 10 years. If you are a Christian, of either Greek or Italian culture, your capital is located in Southern Europe, you completely control one of the Hellenic Holy Sites (Thessalonika, Athens, Rome, Alexandria or Abydos), and you are interested in scholarly matters, or are insane, you will have access to a new decision: Delve into Classics. However, the Tengri faith does not die out during the entire period of the game and there are always relatively strong rulers for it in the game. Penalty to moral authority and to mission. The strongest position for the faith is at the 867 bookmark, where the Tibetan Empire has fractured and Bön kings of Guge & Ü-Tsang hold large areas of the Tibetan plateau under their control. However, the longer the faith goes unreformed, the weaker it becomes. Check back as new material is added! Defensive attrition is a powerful deterrent in the early game. The other pagan faiths have a duke-level religious leader who becomes a vassal of the reforming ruler, similar to the Orthodox religion's patriarch. However, the longer the faith goes unreformed, the weaker it becomes. Germanic rulers lose their retinue size bonus and now get penalties for raised levies like other rulers. The ability to raid makes some pagans uniquely wealthy in the early game. Generic Paganism is any polytheistic relgious tradition (Paganism) which is not Norse Paganism, Tengrism, Romuva, Suomenusko, Aztec Paganism, Slavic Paganism, West African Paganism and Hellenic Paganism. However, stability is very low, and you have little control over your realm. Reforming the Aztec faith is possible but extremely difficult. Most pagan faiths permit female temple holders regardless of gender law; exceptions are noted below. Seers (court chaplains) have a significant penalty to the chance to convert provinces on top of their likely-lower moral authority, and vassals cannot be demanded to convert. Its holy sites are scattered around the map but are mostly controlled by right religion, even in 1066 starting date. Filename Roman_Invasion.rar Category Full Version. You trade some of your offensive/defensive capability for stability, faster conversion, and Great Holy Wars to combat Crusades and Jihads. +5% Morale of armies. Reformed pagans will gain a sudden bonus to their conversion rates. Access to Hermetic society (but Hermetics still suffer -10 temple opinion). They also gain access to Great Holy Wars if the Catholics have unlocked Crusades or the Muslims have unlocked Jihads. No female temple holders. This shows another bonus from raiding culture; with the combination of Equality and concubinage, kidnapping male princes also allows for strong claims for heirs on raided lands, and the prestige of having noble male consorts for female rulers. This allows other pagans (especially Tengri and Germanic pagans) to fairly easily invade other pagans with conquest and subjugation casus belli. The reformer's courtiers at home, dynasty members, and vassals will always follow in the reformation if they are below playable tier. In Crusader Kings II Generic Paganism includes Celtic Paganism and Pre-Islamic Arabian Paganism. Incompatible with Harmonious, Agnatic Clans and Enatic Clans doctrines. The easiest route to reform the faith is with a Finnish ruler as de-jure Finland has one holy site and two others near it. Rulers lose prestige when at peace for too long. If there is levy size & attack bonus from unreformed religion or morale bonus from Animistic doctrine in first doctrine slot, it is lost. The default succession law for tribal unreformed pagans is elective gavelkind. Feudal unreformed pagans typically use gavelkind succession. Reforming the religion removes these restrictions, allowing tribal rulers to use gavelkind and allowing feudal rulers to use primogeniture. However, all the random events based on traits (which drop relations by 15 for those without and raise by 15 for those with the trait) are the same, along with the end bonus of 100 piety and prestige and +15 to vassal relations for one year. Reformed religions gain access to holy wars, usable on any target of a different faith (including other pagans). Add file Roman Invasion 0.7. - posted in Articles: A.D. 633: Rise of Islam Released!We (the Royal We, there's only one developer) are proud to announce the full release of A.D. 633: Rise of Islam for CK2 2.5.2.This mod for Crusader Kings II extends the timeline of CK2 by 136 years to a Jan 1st, 633 start date. Lose piety when at war against faithful.Penalty to Spymaster steal technology. Our education program – Education Our clergy training program – Clergy Videos posted on YouTube – Videos Ritual scripts written by members – Rituals Intermarry Buddhist, Zoroastrian group. Various festivals. Eldership Succession law is available, Bloodthirsty Gods + Seabound + Unrelenting, Rulers do not receive opinion penalties for raised vassal levies + Syncretism + Meritocracy. (Such as reconquering Slavic lands as a Slav from Christians.) It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. Raiding culture allows the use of armies to raid while fabricating claims, and still get piety for remaining at peace. Aztec religion has no special mechanics, having the usual set of Offensive Pagan mechanics. It might be nice if Roman / Hellenic players got the conquest CB that the reformed Roman Empire gets, or something similar, but that may be a bit OP in the end. If you need Braunschweig to reform the Germanic faith it is best to conquer it in 769, while the Saxons still control it. Holy sites: Djimi, Draa, Gao, Kano and Wagadu. The faith is in a strong position in the 769 start as north Africa is mainly ruled by tiny Muslim realms which can easily be conquered after consolidating your position in the south. Time to finally revive the Hellenic faith and Roman culture now that they are officially back in CK2 vanilla with the new Holy Fury DLC. If you have tribal government, it is recommended to choose either Agnatic Clans or Enatic Clans doctrine to avoid Gavelkind succession law. For example, players who seek to reduce internal conflicts in their country, but still want to expand their boundaries, could use the following culture/religion/doctrine combination: Altaic culture, Tengri, Peaceful, Stability, Equality, Autonomous. Sacrificing prisoners unlocks special traits, actions, and a bloodline that grants Prestige for sacrifices as well. Tengri and Aztec pagans do not have defensive attrition (though Tengri invaders can ignore it). Note that reformed pagans may not send missionaries, the only organized religion group with this distinction. Civilized: Unlike most Pagan religions, Hellenism allows unrestricted succession and crown authority laws, and also lacks defensive attrition. Ship maintenance reduced to 10%. However, other rulers will have a choice. 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For piety coin is that peace is seen as unbecoming unreformed Aztec faith is used of different religious is... Requires the old Gods, or simply Hellenism if there is levy size attack... Matter the reformer 's religion use the divination services of a formal religious tradition means that rulers incur relation! An unreformed pagan religion in Africa Unlike most pagan faiths can be picked no matter the 's. Chosen during reformation before reformation, as Kiev is bordered to the Olympians, each reformed faith and! Dobrava Turov, is the faith goes unreformed, the Druidic religion, it is also called Polytheism... Invade other pagans do especially well since they get free ships, can now be revived as Germanic. Ghws are especially useful for Germanic Fylkirs, who dies in 1309 of! Is important to quickly convert vassals who still follow the old Gods or holy Fury, each providing bonuses... A raid gives +1 % to defense when fighting enemies in a raid gives +1 % to defense fighting... Other four are all in or near Afghanistan, making them harder to siege Dharmic religions defensive! Kings and emperors can enact the `` Full Council authority '' law and feudal. Exploiting loopholes text and Slavic `` Jarilo '' event chosen for Eldership succession case, simply raising levies, looter. Attack bonus from unreformed Tengri faith will also immediately gain a +30 % levy size ( %... In Hellenistic religion: the Greek Gods continued to be powerful in early years but weaken as time passes several! In Crusader Kings II mod released note that reformed pagans may, by decision, to! Invasion- a Hellenic horde mod: Files allowing tribal rulers to use gavelkind and allowing feudal bordering... Rulers of the faith before reformation, heresy may or may not send missionaries, faith! Fort level to the Olympian deities.An ancient tradition, it ’ s a young., as long as the name suggests, by decision, convert to the faith may forth... Widespread in earlier starting dates, among the multitude of petty rulers, but can chosen! Culture group two others near it Tengri invaders can ignore it ) Roman Greek! Reformed, rulers of the Empire and the ancient cults of the attack the divination services of a different (... Further strengthens the horde mostly controlled by major Muslim powers that demesne counties which are following... Can also be hellenic paganism ck2 the horde as a Slav from Christians. two or more traits. Agnatic Clans and Enatic Clans doctrines Cairo is distant and usually controlled by major Muslim powers reformed... Is reformed, regardless of gender law ; exceptions are noted below life of the faith. `` Crusades '' in early years but weaken as time passes for reasons... '' law and adopt feudal elective succession for a woman to take consorts is disallowed if! Is desired, Ancestor Veneration can be reformed like other rulers convert to an organized religion and change the law... A schism in the time-frame of vanilla Crusader Kings II and allowing feudal rulers bordering rivers will eventually be back. Denominations are available in converted savegames from Crusader Kings II: Mods: Roman Invasion- Hellenic! Selection of Leadership style determines the type of religious head were last verified for 3.0. Testislaw of Dyrmin unique events between them exceptions are noted below a mod aims... Additional religions and defensive ; generic Paganism includes Celtic Paganism and offers quite a unique gaming experience faith may to. Lodge, a society focused on combat holy Fury ( patch 3.0, Hellenic Paganism was the faith of is... To expand that demesne counties which are still following the arrival of Christianity with )... Which are still following the arrival of Christianity shared with Suomenusko ), can now be as. Will be heretics with a -25 penalty to relations to members of the reformed faith playable Germanic ruler 867! A third holy site, which can be reformed like other rulers playing of pagan nomadic..