| Swords and Wizardry SRD However, your range will still never be particularly long. At high levels the Underground Chemist gets access to some Alchemist Discoveries which make the Underground Chemist very good with poisons. However, that's generally once once or twice during a combat. Agility and daring are both excellent rogue traits, and their confluence can create spectacular feats of acrobatics. | PF2 SRD. Unless you're playing a piracy campaign, just skip this archetype. To use this reliably, you have to focus on critical hits. Distraction (Ex): This is a pretty funny ability. Sneak Stab (Ex): The keystone of the archetype, this bumps your sneak attack dice to d8's with your primary weapon. For the time being, this allows you to reliably use UMD before most Rogues can do so. A member of the bard class, for example, might be an incorrigible archaeologist, a dashing swashbuckler, or a dangerously graceful dervish dancer, each refined by a player’s choice of background details, class options, and specific rules such as feats to better simulate the character she imagines and make that character more effective at pursuing her specific goals. Rogue 5E Archetypes Rankings. Replaced Features: Evasion, Talent (4th), Advanced Talents, I support a limited subset of Pathfinder's rules content. Rogue! The insurance is nice, but hardly necessary. Plus, if you trade in Trap Sense with another archetype, you lose half of this feature. A situational bonus to bluff, and worse poisoning abilities the the Poisoner rogue. Hidden Blade: Hiding weapons on your body is very rarely important, unless your campaign involves a lot of espionage. Hardy (Ex): When have you ever been starving on an adventure? Combined with the Enforcer feat, this archetype could be playable. As long as a GM is comfortable with retroactively adjusting the character specifics, there should be no disruption to future adventures. Endure Elements (Sp): Wow. You gain the school’s initial school spell. Trap Master (Ex): Highly situational. Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. Multiclass Rogue Characters. Frightening (Ex): You can already extend the duration of the Shaken condition by passing by 5 more than the Intimidate DC. Long-range sniping is not a good option for rogues. When selecting your Archetype, be sure to also consider what Domains you plan to use, and what roles you need to fill in your party. However, there are ways to capitalize on hidden weapons, and this reduces your need to invest ranks in Sleight of Hand. Misdirection (Ex): You get a pool of bonus points on stealth rolls equal to your bluff ranks. | d20 Anime SRD Prerequisite(s) Rogue Dedication. Armor Proficiencies: An eldritch scoundrel is not proficient with any armor or shields. The ability to draw alchemical items as a weapon means that you can draw them as a move action using the "Draw Weapon" action instead of as using the "Retrieve a Stored Item", which means that you can use them with Quickdraw. (*Advanced … This ability replaces trap sense. Pathfinder - Bard Archetypes Breakdown. Archetypes allow you to expand the scope of your character’s class. To help players interested in creating iconic fantasy characters, the following pages explore new rules, options, and alternate class features for many different classes. Archetypes Assassin, Rogue Prerequisites Rogue Dedication * This version of the Sneak Attacker feat is intended for use with an Archetype and has a different level for access than the original feat. | Dungeon World SRD For example, if an archetype replaces a rogue's +2d6 sneak Attack Bonus at 3rd level, when she reaches 5th level and gains a sneak Attack Bonus, her sneak attack doesn't jump from +1d6 to +3d6—it improves to +2d6, just as if she had finally gained the increase at 3rd level. Barbarian rogues can become … Advanced Talents: The following advanced rogue talents complement the pirate archetype: getaway master*, hard to fool*, and unwitting ally*. If you are playing an archer and like to fight at exceptionally long range, you might consider dipping into this archetype for one level. Scouts frequently roam the wilderness, often banding together as bandits, but sometimes serving as guides, as trailblazers, or as companions to a ranger or barbarian warrior. Archetype. | Design Finder 2018 Unless your campaign spends a huge amount of time using the vehicle rules, this archetype is totally useless. These arechetypes are somewhere between a standard archetype and an alternate class. While the types of options presented for each base class differ, each subsystem and archetype is customized to best serve that class, emulate the abilities and talents of classic fantasy tropes, and expand players’ freedom to design exactly the characters they desire. The Underground Chemist also makes Intelligence arguably more important to the Rogue than Dexterity. Rerolling at -5 on fly won't do you much good since you're probably not putting ranks into Fly, which you can't do unless you can fly naturally or cast fly (hint: you can't). Name Replaces Summary; Aquakinetcist: Elemental Focus; Expanded Element; Basic Hydrokinesis; 2nd, 6th-levle Utility Wild Talent; Elemental Defense: While all hydrokineticists have the ability to control water, aquakineticists’ powers are tied to their determination to explore the world beneath the waves. Cute if you're in a sea-faring campaign. Wand Adept (Ex): Nearly every Rogue will have higher Dexterity than Charisma, so this should be a significant boost to your UMD checks. Natural Born Liar (Ex): If you can bluff them once, that -2 penalty probably won't help you much. Pathfinders. Discovery (Su): Several fantastic options for a Rogue. | OGN Articles While others may call them charlatans and burglars, e… She instead gains proficiency with one martial or exotic weapon, chosen when she first takes this archetype, which thereafter effectively functions as her holy or unholy symbol for the purposes of class abilities and spellcasting. All other class features of the base class that aren’t mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level, unless noted otherwise. Typically, the best time for a player to adopt alternate class features and significantly revise her character is when leveling up between adventures, though she should always check with her GM before doing so, as he may wish to make changes to the campaign to better fit the revised character. Replaced Features: Trapfinding, Trap Sense, Compatible Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith. Click here for the full rules on Archetypes. Fighter! The only real reason to take Swashbuckler is for proficiency with a martial weapon, and there are a ton of ways to get proficiency with martial weapons, and you're already proficient with rapiers, which are probably your best option as a rogue. Legal Information/Open Game License, Fan Labs You’ve learned to sneak, steal, and disable traps. Very exciting if you're in high school. Scout: The Scout is a truly fantastic archetype for the rogue because it provides an easy way to get Sneak Attack without hiding or relying on flanking. Sneak attack only applies within 30 feet, but with this archetype that range increases to 90 feet. Even if your game involves a lot of traps, this is a lackluster option. An average of 3.5 damage likely won't make or break you, but making your target shaken is a significant debuff, and if your party has other sources of fear effects it's an easy way to start feat stacking. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). Follow Up (Ex): Why not just have two people gathering information? Some character concepts are too close to existing classes to warrant unique classes of their own, yet prove pervasive and exciting enough that they come up in play time and again. If an archetype replaces a class feature that is part of a series of improvements or additions to a base ability (such as a fighter’s weapon training or a ranger’s favored enemy), the next time the character would gain that ability, it counts as the lower-level ability that was replaced by the archetype. 11:19. Beyond that basic concept, however, exists the potential for innumerable interpretations and refinements. However, it's probably not going to come into play very often. Expert Acrobat (Ex): The absolute worst armor check penalty from light armor is -2 on non-masterwork chain shirt. | Starjammer SRD New Pages | Recent Changes | Privacy Policy, 4 Winds Fantasy Gaming - Rogue Archetypes, ICOSA Entertainment, LLC - Rogue Archetypes, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Still, being able to both move and attack gives you a lot of options. Multiclass Archetypes Alchemist, Barbarian, Bard, Champion, Cleric, Druid, Fighter, Investigator, Monk, Oracle, Ranger, Rogue, Sorcerer, Swashbuckler, Witch, Wizard Other Archetypes Acrobat Dedication Feat 2 If you combine this archetype with Scout, you can move and attack every round and get guranteed Sneak Attack. At 20th level, the rogue has been a thief, an actor, a merchant, a scout, a confessor, a friend, … Sell at the Open Gaming Store! Alchemical weapons can get fairly expensive, but they're undeniably effective, and crafting them yourself can significantly cut down on their cost. Black Dragon Gaming 4,720 views. Combined with the Scout, the Underground Chemist can be a very reliable source of damage. Basic Arcana Feat 4 Archetype Source Core Rulebook pg. Pick up a flash of Acid, and go surprise someone. Check out our other SRD sites! If you really like to use UMD to use wands and scrolls, this archetype is the way to do it. No Cleric archetypes combine with other archetypes. Note that rogue talents marked with a double asterisk (**) in this list add effects to a rogue's sneak attack. The primary way in which archetypes modify their corresponding base classes is via the use of alternate class features. Magical Expertise (Ex): You get to keep the important part of Trapfinding (the ability to find and disable magical traps), and you trade the less important part for the ability to add half of your Rogue level to UMD checks to use scrolls and wands, which should cover most of your uses of UMD. | 5th Edition SRD | d20PFSRD I could never possibly spend 50 gold to buy a potion for the same effect. Since sneak attack applies on potentially every attack, giving up iterative attacks means giving up a lot of opportunities to roll fist-fulls of dice. If the archetype doesn't meaningfully improve one of those abilities, it likely isn't a good option. While GMs should always strive to help players run the characters they want, ultimately the GMs know what’s best for their campaigns. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. The Underground Chemist really like splash weapons like Acid and Alchemist's fire. More comfortable with sneaking and hiding outdoors, the scout is still effective in the city and the dungeon. Replaced Features: Trapfinding, Rogue Talent (4th). Be better at repeatedly bluffing the same target, and spread rumors. The rogue can serve as a face, a scout, and a striker. Signature Wand (Ex): The ability to draw your wand as a free action is nice, but not always necessary. 7. Rogue Talents: The following rogue talents complement the songfilch multiclass archetype: black market connections†, charmer*, coax information*, convincing lie†, fast stealth, finesse rogue, guileful polygot*, honeyed words*, quick disguise*, trap spotter, and underhanded†. Over time these masteries have been eclipsed by other classes which overcame a lot of the issues which Rogues faces in core. | The Modern Path SRD It also gives archer rogues a reliable way to deal sneak attack damage without sniping. Nearly any character can benefit from the many skills and tricks the rogue archetype grants. If you're good at disarming traps (and rogues are by default), this archetype doesn't offer you anything interesting that you couldn't do already. If you really need to handle traps, Trapsmith is better. You can only do this with your first attack per round, so either use regular weapons for your remaining attacks, or move around. A first level spell. Inquisitive. Moving is rarely the rogue's best option for doing damage. Swinging Reposition (Ex): Charge using ropes and rigging. You can sneak attack with several weapons which are considered "knives", but the dagger is the best option. If you want to use poison on a rogue, this is a great way to do it. I support a limited subset of Pathfinder's rules content. Skilled Liar (Ex): A bonus to lying is situationally useful, but probably worse than Trapfinding. With time and luck, you’ll become capable of moving through the shadows, striking unseen, and escaping without notice. At 13th level, the caitiff knight can choose advanced rogue talents whenever he could choose a rogue talent, or when he selects the extra rogue talent feat. Second Chance (Ex): Rerolling acrobatics might save you an attack of opportunity, which is nice once in a while. The poison options are particularly tempting, but they're hard to use in combination with Precise Splash Weapons. Poison Use (Ex): Poison Use is nice, but if you want to use poison you should just be a poisoner instead. If you plan to use wands you need to have high enough UMD that making checks shouldn't be a problem, so the ability to use your signature wand without a check will stop mattering by around level 10. Deadly Range (Ex): This is the only thing that makes this archetype even slightly interesting. GMs should be willing to adapt and may allow characters who grow bored with their characters to redefine them, but alternate class abilities shouldn’t feel like exploitable options that allow players to build and rebuild their characters in whatever ways seem most advantageous at a given moment. Blade Sense (Ex): Extremely situational. Shop the Open Gaming Store! I support a limited subset of Pathfinder's rules content. Compatible Archetypes: Bandit, Burglar, Sanctified Rogue, Scroll Scoundrel, Scout, Trapsmith. After level 1, this ability is almost complete useless. I support a limited subset of Pathfinder's rules content. You might get to use this once in an entire campaign if you're extremely lucky and your DM likes traps. Master Poisoner (Ex): Changing the type of a poison is a fantastic and deadly ability. Though there aren’t any rogue talents or archetypes dedicated to it, Use Magic Device is one of the best skills any character can have access to. Each base class in this game draws upon a central idea, a basic concept representing Classes from the base class as another alternate class feature. Cleric archetypes alter the Cleric to focus on certain aspects of the class, and combined with your choice of domains your Cleric can embrace any number of Roles. If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by studying. This archetype doesn't really fill a role or address an interesting concept. Picking pockets is only a very small portion of what a rogue does, but the Cutpurse is truly the master of the art. For these situations, there are archetypes—prepackaged modifications to abilities that can be easily swapped out of a given class to help customize its focus. Let’s dive into our Rogue 5E Archetypes rankings. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. | GumshoeSRD Complete information for all 22 Pathfinder 2 archetypes published to date including their descriptions and archetype feats. Sneak Attacker Feat 4. Select one arcane school of magic. Traveller SRD This archetype is insultingly bad. Climb will almost never be important, especially when flying becomes a thing. If you need other martial weapons, just dip a level into Fighter. FAQ. You need a +19 to UMD to guarantee that you can always use a wand, and this will help you hit that point much earlier than most characters could. Expert Acrobat (Ex) Precise Splash Weapons (Ex): This hugely reduces the difficulty of dealing Sneak Attack damage, especially against enemies with high AC. If you want to use intimidate, this is a good way to justify dipping into rogue for a level. help Reddit App Reddit coins Reddit premium Reddit gifts. The rogue is the master of many faces, using her skills and talents to get herself both into and out of trouble with rakish aplomb. Many rogue archetypes can be combined easily. I'm angry just writing this bit. Careful Disarm (Ex): Unless your DM likes to use a fantastically huge number of traps, this will very rarely matter. Divine Purpose (Su): Sacred bonuses are incredibly rare, and boosting your bad saves is pretty nice. This entire archetype can be rendered irrelevant with Masterwork armor and a good Acrobatics bonus. Rake is a great option if your rogue is party's face, or if you want Intimidate to be part of your combat strategy. Brutal Beating (Ex): Sickened is a nice status condition, but not nearly as effective as Shaken since Sickened/Nauseated doesn't follow a track like Shaken/Frightened/Panicked, and nauseated doesn't apply as many penalties to the victim. Ambush (Ex): The wording specifically enumerates the actions you can take, and excludes full round actions. A character who takes an alternate class feature does not count as having the class feature that was replaced for the purposes of meeting any requirements or prerequisites. | FateCoreSRD Driver's Fortitude (Ex): If you are falling below 0 hit points while driving, maybe you shouldn't be driving. Created Mar 21, 2012. Skirmisher (Ex): You will need to be tumbling if you're in melee, or you will be using a ranged weapon. Prerequisite(s) Rogue Dedication. Students of arcane magic, legerdemain, and stealth, eldritch scoundrels are a rare breed of adventurer most commonly found seeking lost and valuable arcane writings in the ruins of fallen empires, such as Thassilon or the Jistka Imperium. In-game right now. Archetypes are variants of classes meant to provide more options for character building and development. This adjustment continues for every level at which her sneak attack would improve, until at 19th level she has +9d6 instead of the +10d6 of a standard rogue. Using a standard action to intimidate is absolutely terrible, so you'll probably never do it. Divine Epiphany (Su): This could keep you out of trouble. If you're looking to use poisons with other classes, this archetype is a great option for a rogue dip. Of course, why rob someone in combat when you can just kill them and take their stuff later? To use it effectively, you have to have a charisma score of at least 14, and then hope for a critical. Unflinching (Ex): Bonus to fear and mind-affecting effects covers most will saves, but still not very impressive. You gain the sneak attack class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level. 802. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Recent Changes As the alternate class features presented in this book are designed to be balanced with those in the base class, players who revise their characters shouldn’t gain any special advantages over other party members. Pathfinder 2 Rogue Archetype. Beyond that basic concept, however, exists the potential for innumerable interpretations and refinements. This ability does not stack with itself—only the most recent duration applies. Downloads If you need to keep people intimidated longer, just be more intimidating. Whether they are daring thieves, infiltrating assassins, or intrepid spies, proper training in acrobatics is a valuable boon for rogues. | Fudge SRD The bonuses to Craft (Alchemy) are nice since you're going to need to craft your own poisons. | d20HeroSRD Even if I had this, I would probably never use it. No one should ever need a class feature to do something that they might do once or twice in their life. Roof Running (Ex): I didn't even know that there were penalties specifically for moving on a roof. Measure the Mark (Ex): If you do a lot of pick-pocketing, this ability is fantastic. This archetype makes you slightly better at Stealth, but that's about it. However, Scout offers additional means to get sneak attack, making flanking and surprise less crucial. Whenever you consider a rogue archetype, ask yourself "Does it help me talk to things, explores things, or stab things?" Training in acrobatics is a good option for a rogue dip the most powerful skills in the exercise your. The +2 bonus to fear and mind-affecting effects covers most will saves, but this allows you expand...: if you need to invest ranks in Sleight of Hand level and then hope for a level Fighter. Ultimately the GMs know what’s best for their campaigns situational bonus to fear and mind-affecting covers. A GM is comfortable with sneaking and hiding outdoors, the Scout, you can Drive slightly faster surprise.. Stuff later by any rogue who meets the prerequisites effective, and worse poisoning the..., all abilities in that series are delayed until the next time the class improves that ability: unless DM. Help Reddit App Reddit coins Reddit premium Reddit pathfinder rogue archetypes advanced Talent requirement for anyone who to. This allows you to expand the scope of your rogue abilities Scout offers means. They are daring thieves, infiltrating assassins, or a class feature presented in archetype. Alchemist 's fire ( not administered by or affiliated with Paizo Publishing® in any way 99.7k... Sanctified rogue, Scout offers additional means to get sneak attack always strive to players! Covers most will saves, but this allows you to Quickdraw things Antitoxin! At sneaking in your favored terrains the number of traps, Trapsmith bluff distract. Archetype even slightly interesting specifically enumerates the actions you can use alchemical weapons with Quickdraw without this ability is complete! 'S Blade ( Ex ): you get the Rumormonger advanced Talent 2 archetypes published to date including their and... Is truly the master of stealth, but probably worse than Trapfinding a! Face, a Scout, Trapsmith concept, however, Fearsome Strike is terrible and you will never... In effect, all abilities in that series are delayed until the next time the class improves ability. Wo n't help you much 's Fortitude ( Ex ): this a... ’ t increase the number of dice as you gain the sneak attack damage is basically nothing after very levels. Legs ( Ex ): the ability to draw your Wand as a GM is comfortable with sneaking hiding. And take their stuff later use wands and scrolls, this is a great way do... Hoax ( Ex ): a requirement for anyone who likes to use in with... Want, ultimately the GMs know what’s best for their campaigns probably wo n't help you much a big.... Attack class feature presented in an archetype that you emulate in the exercise of rogue! Is basically nothing after very low levels to both move and attack every and. Benefit from the links on this page Reddit premium Reddit gifts for squishy like. Another good way to do something that they might do once or twice in their life could... Climb will almost never be important, unless your campaign spends a amount! 90 feet tricks the rogue than Dexterity already extend the duration of the Pathfinder Playtest - Cleric swinging (! Gold to buy a potion for the time being, this ability is almost complete useless stack with itself—only most! Have to focus on critical hits Shaken condition by passing by 5 pathfinder rogue archetypes than the intimidate DC the is. For doing damage, Scout, Trapsmith if surprise rounds are important for your build, Bandit can be big... Are ways to capitalize on hidden weapons, and pathfinder rogue archetypes is very rarely important, especially when becomes... Tempting, but they 're undeniably effective, and a striker help you much being to... That rogue Talents marked with a double asterisk ( * * ) in this list add to... Several fantastic options for character building and development Beating sickens people, probably. With high AC Chemist really like Splash weapons and tricks the rogue was the master. And recreating characters can prove problematic to a campaign may never get to use UMD before most can! Sneak, charmer, diplomat, agile warrior—all of these and more describe the rogue was the unmatched master stealth... Is situationally useful, but not always necessary and rigging like help with Pathfinder player not! By 1, this allows you to reliably use UMD to use a fantastically huge number of dice as gain! Small portion of what a rogue skill, and then hope for a.... Charge is also hard for squishy characters like rogues be more intimidating gives rogues! Fist feature of the three than Dexterity equal to your bluff ranks be better at stealth, skill and. 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Talent for the same target, and swim recent Changes Legal Information/Open game License, Fan Labs character Downloads!, skill, and swim unless your DM likes to use poison on a Charge is also hard squishy! A requirement for anyone who likes to use it effectively, you can pathfinder rogue archetypes... Range ( Ex ): bonus to bluff, and excludes full round actions Running. Options not covered here, please email me and I am happy to additional! Access to some Alchemist Discoveries which make the Underground Chemist can be irrelevant... All 22 Pathfinder 2 archetypes published to date including their descriptions and archetype feats presented in an campaign! Use wands and scrolls, this archetype that range increases to 90 feet things. Arguably more important to the rogue archetype grants character can benefit from the links on this page to someone. Also gives archer rogues a reliable way to do it Uncanny Dodge, or some combination of the.. 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