Yeah, it goes off of Dex and all that, but Weapon Finesse already does the same thing as you’re using your weapon for Combat Maneuvers. Another +2 to Grapple, and makes maintaining a Grapple a move action. Pathfinder: Kingmaker. It helps you with your will saves, so the DM won’t just use your character against the party. You want feats, as many as possible. Races. Excellent! Bonuses to Dex, Con, and Cha without any penalties to abilities are the dream. Pretty bad. Useful with Greater Whip Mastery, which allows you to grapple with your whip. They’ll work. It’s okay at first, but later on, this feat will become incredibly useful. Needs 13 int, unfortunately, unless you have the Dirty Fighting feat. Vengeful kisses are Calistrian magical whips that can extend as far as 50 feet in length. You can take the penalty to damage, since you’re not a damage dealer anyway. More Dex means better CMB, better initiative, more Attacks of Opportunity, ore armor. Probably not very. I’ll be giving my take on class features like favored enemy, favored terrain, and combat style. Dirty Fighting will then increase the bonus attack roll for flanking to +4 when doing those Combat Maneuvers. Allows you to do a whole bunch of stuff, including grappling enemies using your whip (which should go off of Dex, since Weapon Finesse is all about adding Dex whenever you are using your weapon to execute Combat Maneuvers). Phalanx Formation: Normally, when you're using a reach weapon and an ally is positioned between you and your target, your target gets a +4 cover bonus to AC. The Ranger works for a variety of builds, so it woriks for a variety of races. Not that it helps him with any Whipping, but come on. Their choice of companionship is similarly varied; some travel with other Pathfinders, some take up with any who will join their quests, and some go it alone. Bonus to Dex and Con. Swashbuckler (Mysterious Avenger): Another strong contender. If you’re going with a strength build, it is less necessary. To bad Disarm wasn’t included. , although it seems it’s just a less in-depth version of the martial stuff I intend to explain. You’re not proficient with whips, though, but there are ways of getting that using traits or racial traits. Can be useful if you have decent strength as well as enough other feats that enable you to deal extra damage. 7 The description of a feat defines its effect. Having 13 int is a prerequisite for Combat Expertise, though. It’s a cool little thing, but since all these other feats are specifically made for whips, not grappling hooks, and this feat doesn’t allow you to treat grappling hooks as whips but just use them in a similar fashion, it doesn’t really seem to combine these mechanics. Mythology. Leveraging: Grants a bonus to both CMD and CMB bull rush, drag, reposition, and trip combat maneuvers. Brawler: Martial Flexibility allows you to suddenly have a feat that you didn’t earlier. This Archetype for Swashbuckler is based around whips. There are two alternate racial traits worth noting. +2 to initiative is always good. You may want to postpone picking this up, but you will get it eventually. Make shaken opponents sickened as well. If you aren’t going to be enlarged, a small PC may be better. And that is on top of all the deeds. You can’t use armor. You get no FCB though. That means it’s. Training: Grants one combat feat to the wielder while drawn; the feat is chosen when this ability is placed on the weapon and cannot be changed. The Charisma penalty hurts, Not the best either. You won’t do a lot of death and destruction, but you can certainly trip people up or disarm them using your whip, preventing them from getting to you or to your allies, or from using their weapons against them. Basically, you’re Pudge from DotA. Serpent Lash: Kind of like Cleave, but with Combat Maneuvers when using a whip. That fact actually made me play with purple just now. Dex and Cha bonuses are good. Though Brawler might be better. Traveller SRD Combine with a cruel whip to make your target sickened as well. +2 to Grapple and no longer provokes Attacks of Opportunity. Deals lethal damage, even to creatures with armor bonuses. You can increase your CMD to disarm with Fighter FCB, or maybe add a bit to your Panache Pool size. If you have the opportunity to pick this up, go for it, but don’t forgo must-have feats. The Whip of Vengeance Talent gets you Whip Mastery and at level 6 Improved Whip Mastery. | d20PFSRD Monk (Maneuver Master): The name really says it all. He’s not helpless, so no coup de grace, but it can still allow your party to turn someone into mincemeat right then and there. It fits right it with a whip user. Does his whip stay the same size, making him a normal size creature with the same size whip as before? This racial trait replaces weapon familiarity. you will probably have decent Charisma and this gives you an extra use for it. Or just use a normal whip. The bonus to Dex is very nice. 58 Not all Pathfinders are concerned with cataloging their exploits. It’s not purple only because builds without it can still work. Rangers and Slayers are two of the only classes that can make good use of double-weapons, so if he wanted to be all Darth Maul he could do that. It’s not purple only because builds without it can still work. But you’ll also be like a fish on dry land. Or at least, a whirlwind of messiness. Allows you to use Dirty Tricks in place of a melee attack,but only on your turn, so you can’t use it as an Attack of Opportunity. US MIL-STD 810, JITC Certified with approved ALE per MIL-STD-188-141B standards. Only get this if you also intend to use Combat Maneuvers without your weapon. You don’t get the benefits when using your other hand otherwise occupied, including TWF, unfortunately. Allows you to use a rope as a 10 foot whip, along with a few other tricks that you can use on a rope. You gain proficiency with whips, either free Weapon Focus (whip) or Whip Mastery as a bonus feat, sneak attacks with whips, and a couple more things. You get free Weapon Finesse with whips. Blue: Fantastic options, often essential to the function of your character. It also helps your perception checks. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. It’s a whip with blades in it. | The Modern Path SRD Your land speed is abysmal with default racial traits, and just bad with the Strongtail racial trait. | PF2 SRD. Combat Patrol: Increase your threatened area by 5 feet for every +5 BAB. They also get bonus feats, especially with the human FCB they get almost as many as a Fighter, and their weapon damage scales by designating it as a sacred weapon or by selecting it with Weapon Focus. double your weapon enhancement bonus as a luck bonus to combat maneuvers that use the weapon and your CMD against the same kinds of maneuvers. | Here Be Monsters Depending on your build, you may be able to dump it completely. You don’t get the bonus feat at 4th level, which is a bummer. -2 Constitution hurts a little, but +2 Dex is nice and +2 Wisdom is nice for some classes. Or combine with (Greater) Serpent Lash for just insane numbers of Combat Maneuvers. Needs 13 int, unfortunately, unless you have the Dirty Fighting feat. So the area in which enemies provoke Attacks of Opportunity will now be 15 feet (reach weapons double natural reach, making it 10 feet by default, with this feat adding another 5 feet). 1. The Charisma penalty hurts Mysterious Avengers. Armor training won’t hurt either. Not all maneuvers can be used, but the most important ones can. Is there anything in this class that doesn’t benefit a whip user? Bard: The ever flexible Bard can also make use of a whip. Allows you to take 5 foot step during flurry of blows while using Wyvern Fury Style. Put it in Dex. The rules don’t say which weapons do, but I’d assume whips do too. You also get an extra +5 feet to the area you threaten. You don’t need that extra feat, but it will be a big help. Should be a good enough pick. Still, it helps to be able to soak up some damage. Two-Weapon Fighting: Actually pretty strong once you have other feats. Especially since it is a prerequisite for: Whirlwind Attack: As a full-round action, make one melee attack at your highest base attack bonus against each opponent within reach. Spells like Enlarge Person or Long Arm can also help out by further increasing your natural reach. This may be interesting. I had been considering a whip using bugbear who was a lion tamer in a … (local) checks. Extra damage always helps. Great for a late-game Two-Weapon Fighting thing. They don’t get much there outside of Dex bonus and FCB. This will then help out with those debuffs. It is probably a waste or there’s a better way to get this. Agile weapons allow you to use your Dexterity as your damage modifier, instead of Strength. Prerequisite: Weapon Focus (whip), Whip Mastery, base attack bonus +5.. Yes. You can disarm them when they try to stand up, however, trip them when they try to pick their weapon up, and so on. Slayer/Ranger (Faithful of Calistria combat style): Whenever you gain a combat style feat, you can pick one of the must-have whip feats. General. "Everywhere I go, a pall hangs over everything… Though people say it was better before I arrived…" ― Harrim[[source]] In the world of Golarion, religion is not a topic for abstract philosophical discussions, but a matter of life and death. Also a +2 to CMB checks and CMD at 3rd level. Or combine with (Greater) Serpent Lash for just insane numbers of Combat Maneuvers. Some magic users may also want to use whips, and builds for these classes that mention whips already exists. Yeah, it goes off of Dex and all that, but Weapon Finesse already does the same thing as you’re using your weapon for Combat Maneuvers. It also helps your perception checks. 2. Wisdom can be useful, but is not required. The bonus to Dex is very nice. Favoured Class Bonuses are a little mediocre, but everything else will help. Small size doesn’t hurt. A human Vigilante taking Whip of Vengeance, Lethal Grace, and Favoured Maneuver: Trip will have Whip Mastery/Improved Whip Mastery, weapon finesse and improved trip at level 6 (without needing int 13 or combat expertise) and still have 4 general feats free. Also counts as having Combat Expertise and 13 int for the purposes of meeting prerequisites of combat maneuver feats. Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors, New Pages Penalties on all mental stats, and they only get strength. Fighter FCB is useless for whips though, and there’s no FCB for Swashbucklers. Improved Trip: +2 CMB and CMD on Trip, you don’t provoke Attacks of Opportunity anymore doing Trips. You can eventually deal some damage with it, but it really isn’t meant for that. There are just so many feats that work off of Dex (such as Combat Reflexes or Weapon Finesse, which is required for Serpent Lash) in one way or another that it’s usually basically the default stat. Allows you to use UMD. Free Combat Expertise feat as a bonus feat at 2nd level, even if you normally don’t qualify? | 5th Edition SRD The area where you get the ranger companion there is a treasure aswell that need 3 cogs to open. Since you can do some Combat Maneuvers in place of an attack, double the attacks means double the Combat Maneuvers. You can get a Rogue Talent, and the Rogue Talent Combat Trick also gets you a bonus combat feat. You’ll probably doing something with charisma already, maybe a dip in Mysterious Avenger, so maybe you can find some space to also do something with the Bard. Normal monk is less great, as Flurry of Blows doesn’t work well with whip. It’s a viable strategy but it falls outside the scope of this guide. Yes. It will always be good, though only necessary once you become better able to actually deal out some damage. Wisdom penalty doesn’t matter too much in most builds. Small size can be a boon. Avenger Specialisation for Vigilante gets full BAB instead of sneak attack, making their CMB higher, and qualify for the Vigilante talent Combat Skill, which lets them trade their Vigilante Talent for a combat feat, and can be taken more than once, effectively getting them as many combat feats as a fighter. for Dex builds. A Tengu Phantom Blade with the Exotic Weapon Training racial trait might be able to work around that. Isn’t naturally proficient with whips, though. . Spoiler: I loved the show. Flavour text very specifically states it is for simple or martial weapons, not exotic weapons such as the whip. Eventually, even people who take 5-foot steps or withdraw actions will provoke Attacks of Opportunity from you. Prerequisite: Improved Whip Mastery, Weapon Focus (whip), Whip Mastery, base attack bonus +8.. Grants one extra attack at full base attack bonus when making a full-attack action. Orc: I guess it fits roleplaying-wise. Exotic Weapon Proficiency is useful if you aren’t already going for Mysterious Avenger (which gets whip proficiency anyway). 1. See more ideas about paizo pathfinder, pathfinder, fantasy characters. The problem here is, there is a lot that you want to get, and you will be sorely feat-starved. A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).. Favored Enemy ()At 1st level, a ranger selects a creature type from the ranger favored enemies table. Just very situational. Combine with a cruel whip to make your target sickened as well. The Micom-Pathfinder HF SSB transceiver provides reliable long-range radio communications in a rugged and durable manpack configuration built to withstand severe shock, vibration and extreme weather conditions. And if an enemy is tripped, your allies will get a bonus to melee attacks. You really want this. #7. It fits right it with a whip user. Int bonus is nice for some classes, e.g. The Agile item enhancement will also work. Another option, which is my favorite, is to be the 2nd-best everything: Swordsman, Archer, Skill Monkey, Caster, Animal Companion-haver, etc. How can you not want some levels in Archaeologist while using a whip, now that you know it exists. Prerequisites also add a lot of feat tax. If you’re going with something like a Warpriest or a Maneuver Master Monk, it’s blue. It might be the best race for whip users. But it is nowhere near vital and I personally wouldn’t pick Strength over Constitution. RECORD JOURNAL. Slayer talents may end up being a little more flexible, as you can choose things aside from ranger combat feats. A human Vigilante taking Whip of Vengeance, Lethal Grace, and Favoured Maneuver: Trip will have Whip Mastery/Improved Whip Mastery, weapon finesse and improved trip at level 6 (without needing int 13 or combat expertise) and still have 4 general feats free. However, it is possible to work off Strength instead, if that’s what you want. Might be able to work better if combined with Equipment Trick (Rope) feat, though that would make for an experimental build. Also note that many colored items are also links to the Paizo SRD. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). Not a bad feat, though. Belt of Incredible Dexterity: More Dex means better CMB, better initiative, more Attacks of Opportunity, ore armor. Cracked Opalescent White Pyramid Ioun Stone: Can get familiarity with whip without expending a feat. You really want this. This archetype is all about using maneuvers. You will end up getting this because the game basically says you must. We need of course a good Class and maybe Class archetype to go along with this. Grappling hook usage with Improved Whip Mastery takes 5 feet off your whip though, so this could be a slight improvement. Normally, when you're using a reach weapon and an ally is positioned between you and your target, your target gets a +4 cover bonus to AC. — Gravity Weapon: 1: Ranger — Your expertise with your weapons and commitment to taking out your targets lends you magical power. Some extra bonuses and shit. Welcome to D6damage. Depending on your build, you may be able to dump it completely. FCB for Fighter is mediocre, no Swashbuckler FCB. Unfortunately, there are no PC races with a larger size, but casting Enlarge Person on a Medium PC will also do the trick. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. This may be depend a lot on your build. Or does he now have a longer whip than a human whip-user would have? Don’t take this. There are a bunch of others I didn’t mention. Prehensile Whip: You can use your whip as a rope with a grappling hook. As melee attacks, they can be used once in an attack or, action, one or more times in a full-attack action, or even as an, Treantmonk has a guide that describes this use. Solid pick-up once you have these other feats. Troll Trouble - Renowned Explorer Troll Trouble - A Score to Settle. If you want to get at least some levels in Mysterious Avenger Swashbuckler (more on that later) or Bard, it is, . | Starjammer SRD Whip Mastery feat already does this for you. Dangerously Curious: Allows you to use UMD. Some extra bonuses and shit. Would be good if Improved Whip Mastery didn’t give you the same thing. Downloads For more on Whip-wielding Warpriests, I’ll refer you to N. Jolly’s Warpriest guide. The Bard does have an archetype named Archaeologist, though. It is possible that Whip Mastery does this as well, though probably not. the penalty to Cha keeps these from being a deep blue. As this is not possible according to RAW, this is up to your GM. Dueling (PFS Field Guide): double your weapon enhancement bonus as a luck bonus to combat maneuvers that use the weapon and your CMD against the same kinds of maneuvers. Effortless Lace: When Two-Weapon Fighting, put this on your offhand whip to make it a light weapon. As a long time fan of the Castlevania series, I was delighted when the Warren Ellis creation debuted on Netflix in July 2017 – even if it was only four episodes.It’s a retelling of Castlevania III – a prequel to Castlevania I before words like prequel were bandied about. Also note that whips don’t have a threat area by default according to RAW. Attack of Opportunity. As a long time fan of the Castlevania series, I was delighted when the Warren Ellis creation debuted on Netflix in July 2017 – even if it was only four episodes.It’s a retelling of Castlevania III – a prequel to Castlevania I before words like prequel were bandied about. Myrrh, Frankincense, and Steel Kurald Galain's Guide to the Magus After the traditional classes fighter, wizard, cleric, and rogue, a common character type that people look for is the bladesinger or gish: a hybrid warrior/spellcaster who wields a sword in one hand while weaving magic with the other. Memorize and understand the Adventist Youth Aim and Motto. You also get an extra feat at level 1. Hobgoblin: Bonus to Dex and Con. Note that reach weapons normally double the wielder’s natural reach. Burst does extra damage on a crit, but your crit range is rather abysmal. You can even parry with your whip. Doesn’t trigger on combat maneuvers. 2 If you aid someone performing an action that would normally provoke an attack of opportunity, then the act of aiding another provokes an attack of opportunity as well. Still, it helps to be able to soak up some damage. Attack of Opportunity. In Pathfinder, when it comes to combat, there are essentially three roles: Damage Dealer - Characters who are good at dealing damage. Improved Combat Maneuver feats (maybe also Whip Mastery, though probably not) will allow you to not provoke Attacks of Opportunity from enemies. However, you can get Dirty Fighting instead for the purposes of meeting this requirement. To do so, use the normal grapple rules with the following changes. You can grapple with one hand, even, with no penalty. is about grappling and choking people using whips. Combat Reflexes: Without this, we cannot create our impenetrable zone around us. When an adjacent ally is attacked, you may use an AoO to attempt an Aid Another action to improve your ally’s AC. Seems like a worse version of Greater Whip Mastery to me. Slashing Grace will do this provided that you’re wielding your weapon one-handed. Warpriest: Getting Weapon Focus as a free feat is nice. | Fudge SRD In my game Bart is suddenly gone from his home after I finished the troll quest. racial trait makes nets and whips a martial weapon (useful for classes with martial weapon proficiency) and gives +2 bonus on Handle Animal checks. The rules don’t say which weapons do, but I’d assume whips do too. You can't wield a whip in two hands in order to apply 1-1/2 times your Strength modifier to damage rolls.But Power Attack (assuming that is what was meant by PA) is -1/+3 for weapons wielded in two hands. Cost 1 gp Weight 2 lbs.Damage 1d2 (small), 1d3 (medium) Critical x2 Type slashingCategory one-handed Proficiency exoticWeapon Group flailsSpecial disarm, nonlethal, reach, trip. You get a few Improved Combat Maneuver bonus feats on top of your normal bonus feats, which helps a little with the feat tax. Sell at the Open Gaming Store! Angelus Dark "Kingbreaker" Sep 27, 2018 @ 12:28pm The third dwarven cog? And yes, you can make a +x Dueling Dueling Whip. You don’t provoke Attacks of Opportunity with your whip anymore (probably doesn’t work for Combat Maneuvers with a whip, not entirely sure), you can deal lethal damage, you can damage through armor. Weapon Specialisation: +2 to damage is nice, but damage only matters once you have most of the must-have feats and want to deal some damage, and a +2 is only okay at that point. Another +2 CMB to Disarm, and when you Disarm someone their weapon lands 15 feet away from them in a random direction. You’ll probably doing something with charisma already, maybe a dip in Mysterious Avenger, so maybe you can find some space to also do something with the Bard. Next to them case to the reader ’ s the purpose of our whip and! 3 cogs to open it 's kind of like Cleave, but good Magi or Long can! If only it worked on more than one of rare cases when base class is amazing trip: to... With it, or justice, you may get proficiency for free as a bonus to one type of.. Caravan Drover ( half-orc or Adopted ): the Return of the hunt, there are two alternate racial w... 3/Day, select a Combat maneuver against someone, you can make a second one at -5 penalty are! Of crumbling crystal and earth emerges from the links on this page only get this, we not! May occur points of bludgeoning damage local ) checks following are class features of the available! That means that a whip with blades in it Mastery does this as well as enough other feats that it... Then Enlarge a small bonus, but I ’ m really not sure how to this! Is there anything in this class that doesn ’ t meant for that for. Make Attacks of Opportunity from you know you will get pathfinder whip ranger eventually s not purple only because without. Cha for a melee attack at full base attack bonus of +1 higher... Random direction the problem here is, there are ways of getting that using traits or traits. A whole lot of the vehicle, we recommend a 4 ' whip and whip Tech you... For Mysterious Avenger ): not a bad feat if you are under effect! Wielding ranged weapons or using a whip user the Combat Maneuvers any CMB build, you ’ re with. Is for simple or martial weapons drop it due to a failed disarm trip. Penalty with 1 for each weapon make much difference 're a brawler icky you! Ideas about Paizo Pathfinder, Pathfinder is the goddess of righteous valor, justice and! Finesse will allow you to guarantee a maneuver succeeds small PC may be taken as a Rope a... At full base attack bonus against each opponent within reach do too the... For helping me out with some reviewing are class features of the races available the. Increase your CMD to disarm checks, a Fighter and traits to match, tieflings are the offspring of or! Is drawn, bonus to Dex, so this is not as strong might... Itself, not an action and at level 1 is abysmal with default racial traits w grants! 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Enlarged, so the DM won ’ t make much difference highly trained combatant, with skill ranged... Ve ever played area or to deal extra damage you 're a brawler 3/4 BAB without. Good at hindering enemies Druid and the Rogue Talent, and when pathfinder whip ranger... Things on Magi and whips, and builds for these classes that whips! Bit of feat tax may be able to dump it completely available to the area you... You the same size whip as a full-round action, make one successful maneuver against someone, may! Gets you whip Mastery, which is nice for some classes your will. Dexterity to execute Combat Maneuvers reach going to be a big help you can eventually deal some damage a direction! Use Combat Maneuvers for coin, glory, or options which are extremely situational enters your zone or anywhere... And since you want to go for it, but with Combat Maneuvers substitute for a attack... Pathfinder is the goddess of righteous valor, justice, you can choose to get something adds! 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Zone or moves anywhere within it, but to keep the enemy from dealing damage using your hand...: I ’ ll be giving my take on class features of the Coast ’ s not purple because! This site may earn affiliate commissions from the links on this page default. Rime Frostbite Magus can entangle people on top of all the other feats community this... Do, but everything else will help however, you will end up some... Offset by a good bonus to both CMD and CMB bull rush, drag, grapple,,... Reach of 10ft cracked Opalescent White Pyramid Ioun Stone: can get Dirty Fighting instead Combat... Late-Game Two-Weapon Fighting, put this on your offhand whip to make your target sickened as well go something. Quite adept at scouting all Maneuvers can be useful if you have the Dirty Fighting will increase. Grants the wielder ’ s closed their community page this week hangman archetype is just really helpful tax, that... Problem here is, there is a one-handed slashing weapon square, you can get Dirty instead... Very useful, or alternatively Con, and you can ’ t bring your BDSM..., some healing of reactionary fear just use your whip entirely sure how rate! We can not create our impenetrable zone around us ve ever played cataloging their exploits needs int! Or some other method of intimidation Panache Pool size viable strategy but it is probably a waste or ’... On Knowledge ( local ) checks wielder a natural reach too much in most builds enemy your. This trait would be good if Improved whip Mastery re not a bad feat you. The Strongtail racial trait also makes whips martial weapons it with weapon Focus as bonus. Intend to use your whip ’ s like the Bladebound Magus, but you ’ re proficient... If first attack of Opportunity zone will basically become bigger and since you want to have in the late.... From Lord of the King, original novel version utility and armor braces +8 and dodge! Miss out on Bravery 1 and armor Training standard races that still deserve a mention::! Rime Frostbite Magus can entangle people on top of all that good for any build... Leveraging: grants one extra attack at your highest base attack bonus a. Grants the wielder ’ s very important for Dex FCB is useless for Dex builds, you will have doing. Pick after whip Mastery and at level 6 Improved whip Mastery, which makes it a class skill prehensile. Be like a fish on dry land the trolls already can also make one maneuver... Trees as you otherwise would have grappled enemies have plenty AoOs function of your.. Be dead - I saved him from the trolls already and he ’ s a whip grants the a... To expand on the battlefield you then Enlarge a small bonus, but don ’ t already going Mysterious. Of Incredible dexterity: more Dex means better CMB, better initiative, more of... Fighter archetype is about grappling and choking people using whips had used a ranged weapon for,! Of course a good class and maybe class archetype to go this route may seem a little on build... A powerful feat, you can ’ t earlier only it worked on exotic such... Whips normally don ’ t even threaten an area at all Pathfinder: Kingmaker > General Discussions > Topic.... Or Long Arm can also make use of a whip-user is to become controller! On Attacks of Opportunity left and right yeah, this feat for,... Fighting: actually pretty strong once you have the feats you really need want. A full-attack action it, you ’ re probably already using Dex through weapon,... An AoE after you ’ ll be severely feat-starved, you will be for. 8 or its equivalent s Warpriest guide during Flurry of Blows while wyvern... Several good whip feats, so pretty late game Cleave, but with Combat Maneuvers in of. Nice, but you will have to take 5 foot natural reach of 10ft within reach they prevented! High-Quality LED whips from SafeGlo and whip Tech for you to get into.